Classes

A list of all the classes in Lumither. They are basically the standard Dungeons and Dragons 5th Edition classes, however they have some modifications in the background and the lore surrounding them in order to better fit into this custom-built world.

(*DM NOTES = While I do encourage you all to pick classes that most resonate with you, having a balanced team can help as well. If you are all wizards and have no tank or support, then chances of someone dying greatly increase. Visa versa, if you are all fighters and barbarians and have no spellcasters, then you are all much more susceptible to dangerous magic.)

All classes have subclasses that you can pick from. They are detailed in the PHB, Xanathar's Guide, and Wildemount guide. I would prefer that you don't stray from these options, but if you do want to use homebrew, please run it by me first.

For a simplified way of looking at the classes, they can be broken down like this:

Tanks = dishing out the most damage and are hardest to kill Support = heal and boost the others, while simultaneously pining enemies Spellcasters = while almost all the classes can use magic at some point, these are the classes that are built solely around their ability to use magic For more information about each class, you can feel free to check out the Players Handbook, Roll20, or DNDBeyond. I just figured that - like the races - instead of having all the information spread over multiple sites, it would be easier for all of us for it to be stored on one key database. And again, I have modified the classes slightly (especially for Sorcerer and Bard) with regards to their archetypes.
 * Barbarian= Have the most hit points, and also deal the most damage. Basically the hulk.
 * Fighter= Extremely versatile in their skills and ability range, and masters of a fighting style of your choice.
 * Monk= Your fists are your weapon. Also your brain, if you want to be wise.
 * Rogue= Sneak attacks from the shadows, while also good and stealing shit and spying
 * Bard= Use there magic to bewitch and boost. Basically your back up band that can make people explode
 * Ranger= Masters of ranged attacks, while also helping with defense. A bit of the best of both worlds.
 * Cleric= Very versatile, and can be a fighter or a healer with their magic from their god
 * Druid= Use your magic to heal and defend moreso than the spellcasters (below)
 * Paladin= More fighters than clerics, and have less magic. Focus on protecting and defense, and can use both weapons and shields. A bit harder to play, as they have to follow their godly oath at all times.
 * Sorcerer= Your magic comes from your bloodline. Tend to be the strongest of the spellcasters physically.
 * Warlock= Your powers come from a patron god, and they bless you with whoop ass. Most charismatic spellcaster.
 * Wizard= You have the highest intelligence, and taught yourself magic. Simultaneously the weakest and most powerful of the spellcasters (low health vs high damage magic and intellect)