Dragonborn

Dragonborn are a secluded race from the mountain regions of Lumither.

History
Along the northern most mountain range of Lumither, the frigid and harsh environment is perilous to most all races...except the dragonborn. Keeping to their own connected weaving of mountaintop cities, the dragonborn live a life completely set apart from the rest of the world. Therefore, they tend to keep to their mountain holds and avoid traveling into the wider world.

Within their own cities walls, they have their own unique culture and way of life, and generally serve a singular dragon mother that watches over their respective cities.

Given their seclusion, they are generally considered to be one of the most rare or unusual races to be seen in major cities, as they rarely are seen away from the mountains.

Traits and Types

 * Ability score increase: Your Strength score increases by 2, and your Charisma score increases by 1
 * Size: Medium.
 * Height: Dragonborn are taller than humans, standing well over 6 ft.
 * Weight: They are also heavier than humans, averaging almost 250lbs.
 * Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach Adulthood by 15. They live to be around 80
 * Speed: 30 feet.
 * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


 * Draconic Ancestry: You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
 * Breath Weapon: You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.


 * Damage Resistance: You have Resistance to the damage type associated with your Draconic ancestry.
 * Languages: You can speak, read, and write Common and Draconic.