Planes of Reality

The planes of reality are the different levels of existence in this world in their relation to the Aether.

This connection is most often represented with an artistic depiction known as The Cosmic Glome - and consists of multiple moving and orbiting layers reminiscent to an atom.

Planes
There are different levels of reality
 * Astral Plane (home of the prime gods)
 * The Celestial Spheres
 * Elysium Fields (valhalla/plane of death)
 * Realm of Light (vanaheimr/plane of life)
 * Ethereal Realm (nirvana/plane of knowledge)
 * Bifrost (connection between astral and material)
 * Feywild(land of magic)
 * Material Plane (our plane)
 * Elemental Rings (the floating chaos of untamed elements that the material planes tap into)
 * Shadowfell (land of beasts)
 * Styx (connection between abysmal and material)
 * The Three Hells
 * Muspelheim (plane of opposite of life)
 * Niflheim (plane of opposite of death)
 * Myrkheim (plane of lies and secrets)
 * Abysmal Plane (home of the betrayer gods)
 * Outer Sphere(purgatory)

Trivia

 * There are many different ways of mapping the cosmos in Dungeons and Dragons, that change with each new iteration or edition of the lore. For this universe, I have taken the time to map out a unique and (hopefully) more clear map of the different tiers of existence that draws upon some of the old lore, while incorporating elements of my own design.
 * Major inspiration was taken from Greek and Norse mythology.Hopf Fibration.png
 * A glome (or 3-sphere) is the fourth dimensional representation of a sphere. It is the circular equivalent of a tesseract. (*DM NOTE = If you thought you could play a game made by me without having some sort of astrophysics references, then you were sorely mistaken).